This build can evolve into Lycanthropy if you want, and being a werewolf might be the most OP damage dealing ability in the game. It does tend to require a good bit of money and handworks skill to keep your gear relevant. Melee Warrior is also rough early on, due to a lack of decent equipment, but if you spend the time to craft stuff, find stuff, or buy stuff it is plenty effective. You would probably want to dabble in Phasmalist for it's ability to summon something to put between you and the enemy in the event that you don't have time or space to plan a more tactical approach. Some enemies are very resistant to certain elements which adds to the "tactical" nature of a mage. It's powerful through the whole game, but there's a lot of talents to play with that greatly change how well it performs. Magic is only as effective as the person using it, generally. There isn't much helpful magic for stealth (no Illusion magic) and Phasmalist (summoning) tends to more or less get in the way of sneaking. Ranged kiting will help you get those early levels, but trying to backstab with low skill is unnecessary frustration. The skill is terribly ineffective until you pump at least 50 into stealth which will take the first 12-15 levels to do. Stealth has one of the harshest difficulty curves early on, but does become OP (like it always does in these games) eventually.
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